Call of Duty 9

echnically, Activision has not announced that there will be a Call of Duty game this year. Technically. Ever since Call of Duty 2 came out in 2005, there has been an annual Call of Duty release. And they tend to do ok, commercially. As a side note, someone really needs to invent a sarcasm key. The most recent release, Modern Warfare 3 broke not just gaming records, but entertainment records in general. The game hit $1 billion faster than any entertainment property in history. Not even the firing of the guys in charge of Infinity Ward (the original developers of Call of Duty) and subsequent exodus of at least a third the staff could delay a release. So it is a fairly good chance that there will be one this year. Again, a sarcasm key would be golden there. Maybe “berlin sans” font? The only real question is which company will develop it and when will it be set. Infinity Ward is out until at least 2013 after having done its duty (Get it? “Duty?” sorry, couldn’t resist), which traditionally means that Treyarch would be up to bat following its 2010 Black Ops. There have even been reports that Activision snagged a bunch of website names associated with “Black Ops 2,” suggesting that’s what we’ll get later this year. But then there is Raven Software and Sledgehammer Games, both of which were brought in to help with MW3, and both of which are said to be continuing work on the franchise for their own releases. But whoever develops this year’s game, they will have their work cut out for them. MW3 made a boat load of cash, but it also took a lot of criticism for its lack of innovation. What the next game (which will probably be Black Ops 2) does to make sure the franchise isn’t growing stale will be vital to the health of the series.
Call of Duty 9 is the working title for the ninth major release in the Call of Duty video game series currently under development.

Development
Activision Blizzard CEO Robert Kotick stated on November 8, 2011 that a new Call of Duty game was in development for a 2012 release and will be the newest installment in the franchise.[1] The game was officially confirmed by Activision during its fourth-quarter earnings call on February 9, 2012, and promised that it will feature "meaningful innovation" for the series.[2][3]
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Etichete: [1] Android, Call of Duty 9, HP webOS, iOS, Mac OS X, Microsoft Windows, Nintendo DS, Nokia Symbian and Windows Phone, PlayStation 3, PlayStation Portable, Xbox 360
Transformers: Fall of Cybertron
Transformers: Fall of Cybertron
Transformers: Fall of Cybertron (Fall; 360, PS3-High Moon Studios, Activision Blizzard)
The sequel to the 2010 sleeper hit, Transformer: War for Cybertron, will feature the fall of Cybertron. Not really a spoiler since it is right there in the title. If you haven’t played the series, then you should know that these games are not related to the movies — that fact can’t be stressed enough. You’ll realize that just minutes in when you discover that there is a real honest-to-God plot. And not just a “we have a plan that involves blowing up Egypt, MUWAHAHAHA!” but an actual plot, complete with some close-to-emotional scenes as the Autobots watch their home destroyed. And if that isn’t enough to convince you, there will be Dinobots in this game! If you grew up watching the original cartoon, your inner child should be screaming for joy right now.

Transformers: Fall of Cybertron is an upcoming third-person shooter video game being developed by High Moon Studios and published by Activision. Fall of Cybertron is the direct sequel to 2010's Transformers: War for Cybertron. The game follows the events of War for Cybertron as the Autobots struggle to defeat their Decepticon foes in battle for their home planet of Cybertron. The game is scheduled to release on August 28, 2012 in North America and August 31, 2012 in Europe, for the PlayStation 3 and Xbox 360.[3][4][5][6][7] High Moon Studios has confirmed that there will not be a port for the personal computer.[8] The first official cinematic trailer for the game was shown off at the 2011 Spike TV Video Game Awards on December 10, 2011.[9][10]

Gameplay
Like its predecessor, Transformers: Fall of Cybertron is played from a third-person perspective. The weapon selection in Fall of Cybertron is upgraded, with new weapons that fire 75 percent faster.[16] The Autobot, Grimlock (a Transformer who transforms into a dinosaur) is controlled different than other characters. Not having long range weapons (only a sword and a shield) Grimlock cannot transform at will, instead accumulating "rage" as he battles opponents. When he gains enough "rage" Grimlock is able to transform and perform massive damage.[20] Every character will have their own special and unique ability, such as the Autobot Jazz acquiring a grappling hook, Optimus Prime's control of the massive Metroplex and the Combaticons ability to transform into the Decepticon combiner, Bruticus.[11] Bruticus will be playable only in a level where the players will feel "the most powerful."[20] The online co-op campaign play feature in the first game has been dropped and instead of a health system the game will feature a regenerative system.[21] The player will also be able to buy and upgrade their gear.[11] The character creation for online multiplayer has been retooled and will feature more "variety."[11] For online multiplayer, players are able to create their own Autobots and Decepticons from scratch, with hundreds of pieces and thousands of paint job options.[22] Scientist, Infiltrator, Destroyer and Titan are confirmed to be the four "character classes."[23]

Development


Optimus Prime (pictured) underwent design changes for Fall of Cybertron.
In November 2010, Hasbro confirmed in an investor conference that a sequel to the 2010 game Transformers: War for Cybertron would be developed with a release set for fall in 2012.[12][24] Transformers: Fall of Cybertron was officially announced on October 6, 2011 in an article posted on the gaming magazine Game Informer's website.[24] In the article, Game Informer noted that their November issue would contain an exclusive article on the upcoming game and the cover would feature concept art for the game.[12] 1UP.com wrote that fans would be excited to hear another original Transformers game from High Moon Studios was being developed since the game they developed based on the movie Transformers: Dark of the Moon was disappointing.[25][26][27] GamesRadar was also pleased to see an original game being developed, stating, "we're glad [...] developer High Moon Studios is back to what it does best: crafting new/old adventures for the Autobots and Decepticons," and echoing that the prequel was "shockingly good".[13]
Design
Characters in the game will feature a updated appearance, and superior transformation schemes.[28] The character, Optimus Prime was changed to fit a more "warrior" type class, adding more "bulk" on to Prime's body mass.[28] Not only does appearance in character change, but also in weapon design. The designers of the game put out a call to everyone in the studio for ideas of new weapons.[16] Matt Tieger of High Moon explained a main improvement in gameplay with weapons, quoting "We really made a conscious choice to make every upgrade a significant improvement, so one upgrade might increase your firing speed by 75 percent. We could have made the system so that there were a lot of upgrades that each improved your guns a little bit, but we wanted to make each upgrade feel like this giant thing. That way when players buy it they’re really going to feel the difference."[16] Fall of Cybertron has been described to be "more colorful than War for Cybertron".[29]

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Etichete: Activision, Autobots, Cybertron, Decepticon, Europe, High Moon Studios, North America, third-person shooter, Transformers: Fall of Cybertron, Xbox 360
Tomb Raider
Tomb Raider
Tomb Raider (Q3 2012; PC, PS3, 360; Crystal Dynamics, Square Enix)
One of the most iconic characters from the early days of the first disc-based games, Lara Croft, returns. But much younger and hotter. Yay? The upcoming Tomb Raider is not so much a reboot of the franchise, as a prequel that explains how a rich, beautiful, inexplicably athletic noble woman grew up to become Angelina Jolie by way of Indiana Jones. Trapped on an island, surrounded by enemies, in order to survive the younger Lara will have to learn new skills on the fly, as the cosplay-friendly heroine begins her career. Odds are that one of those skills will involve a lot of jumping from one platform to another, an ability that will serve her well in later years.
Tomb Raider is a media franchise consisting of video games, comic books, novels, theme park rides and movies, centring around the adventures of the fictional English archaeologist Lara Croft. Since the release of the original Tomb Raider in 1996, the series developed into a lucrative franchise of related media, and Lara went on to become a major icon of the virtual gaming industry. In 2006, Lara Croft was inducted into the Walk of Game and the Guinness Book of World Records has recognised her as the "Most Successful Human Virtual Game Heroine". The first six games in the series were developed by Core Design, whilst Crystal Dynamics developed the latest four; their fifth game is currently in production. Two movies - Lara Croft: Tomb Raider and Lara Croft Tomb Raider: The Cradle of Life - have been produced starring American actress Angelina Jolie as Lara Croft, the first of which is still the highest-grossing film adaptation of a video game ever released in U.S., and third worldwide.

Lara Croft
Main article: Lara Croft


Alison Carroll, the 6th and final of the official Lara Croft models (2008-2010)
The central character in Tomb Raider is the English archaeologist Lara Croft, a female adventurer in search of ancient relics. Lara was created by one-time Core designer Toby Gard,[1] and grew out of a number of ideas discarded in early concepts. She appears almost invariably with brown shorts, boots and small backpack, a dark green or blue sleeveless top, holsters on both sides of her hip for dual wielded pistols. Over the course of the series, her 3D model has undergone gradual graphical improvements, as well as enlarged (and later reduced) breast size.
Over the course of time, the Tomb Raider series' canon has undergone various changes or retcons. These changes correspond to the series entering a new medium, such as comic books or film, or being taken over by another game developer. For example, in the first Tomb Raider game manual, Lara Croft is said to have survived a plane crash in the Himalayas at the age of twenty one, and was later disowned by her parents, who are still living.[2] However, in the comics, Lara lost both her parents and her fiancé in the crash. The films make no mention of a plane crash, Lara's mother died when she was too young to remember, and her father died under different circumstances. When development of Tomb Raider was transferred from Core Design to Crystal Dynamics, Lara's biography, was that she and her mother survived a plane crash and later, her mother disappears in the site where they crashed (see Tomb Raider: Legend). She was then left to her father, who did not take part in the crash, and he was later killed by Jaqueline Natla, a recurring character in the series, leaving Lara an orphan. However, in the Lara Croft movie, Lara's father gets killed by the Illuminati (see Tomb Raider).[3][4]
In addition to the voice actresses who have been responsible for Lara Croft's spoken dialogue during the games, a number of women have taken on the role of Lara for applications outside of the games themselves. Six different women have served as the official Lara Croft model for publicity purposes, including model Nell McAndrew, actress Rhona Mitra, and, most recently, gymnast Alison Carroll, who held the job until 2010. American film star Angelina Jolie portrayed Lara Croft in two feature-length Tomb Raider films, which together grossed nearly US$500 million worldwide, making her role as Lara the most well known and widely seen of any other.
Nearly fifteen years after the release of the original game, Lara is still one of the most famous and recognizable video game characters in the history of the medium. The debate over whether she is an icon of female empowerment or a vessel for male titillation has existed for as long as she has, but the huge effect she has had on both gaming and popular culture in general can not be denied.[5]