Resident Evil 6

Capcom has remained fairly tight-lipped when it comes to Resident Evil 6, but the publisher and developer has confirmed that it is on the way. After the world discovers that there have been some nasty things happening due to bioterrorists attacks, Leon Kennedy and Chris Redfield team up to help stop a potentially worldwide epidemic. Beyond that, there isn’t much know about the game. It is probably a fair assumption that you will run into some form of evil creatures, people that have been transformed into things that need to be shot in the face, and possibly at least one annoying girl that you have to escort to safety while she helplessly gets hit in the head with an axe (looking at you Resident Evil 4). More details will likely flood out soon.
 Resident Evil 6, known in Japan as Biohazard 6 , is an upcoming third-person shooter dramatic horror video game developed and published by Capcom and scheduled for release on October 2, 2012 for PlayStation 3 and Xbox 360, and at a later date for Microsoft Windows.[3]
Gameplay
Resident Evil 6 will allow players to select three scenarios with connected storylines. The player characters from each scenario will have their own partners in a similar fashion to previous games.[4] The game will have two primary enemies including the returning zombies and the newly introduced J'avo. Unlike zombies, J'avos are able to interact between each other to plan a certain attack and can also heal themselves.[5]
Storyline
The year is 2013 and U.S. President Adam Benford has decided to reveal the truth behind what took place in the 1998 Raccoon City Destruction Incident in the belief that it will curb the current resurgence in bioterrorist activity.[6] Due to be by the President’s side is his personal friend and Raccoon City survivor, Leon S. Kennedy, but when the venue suffers a bioterrorist attack, Leon is forced to face a President transformed beyond recognition and make his hardest decision ever. At the same time, Bioterrorism Security Assessment Alliance member Chris Redfield arrives in the fictional Chinese city, Lanshiang (based on Hong Kong), itself under threat of a bioterrorist attack.[7] With no country safe from these attacks and the ensuing outbreaks, the entire world’s population is united by a common fear that there is no hope left.[8]
Development
Concept development of the game began soon after the release of Resident Evil 5, and began full development in 2010. An official trailer was released on January 19, 2012.[9] On April 10, 2012, a second trailer was released which detailed the game's plot further, also revealed that the release date has been moved from November 20, 2012 to October 2, 2012.[10]
The development of the game is led by Hiroyuki Kobayashi, who is stated by Capcom to be aiming to "deliver the most impressive Resident Evil title ever both in terms of scope and production values." Capcom also noted that the game is meant to be "a giant stride forward in the evolution of the series."[11] In the updated trailer featuring introductions from the producers and director, the game has a development staff of more than 600, making it Capcom's biggest production to date.[12]

Trimiteţi prin e-mail
Postaţi pe blog!
Distribuiţi pe Twitter
Distribuiţi pe Facebook

Etichete: Biohazard 6, bioterrorists, capcom, dramatic horror, Hong Kong, Resident Evil 5, Resident Evil 6, third-person shooter, video game
Tom Clancy’s Ghost Recon: Future Soldier
Tom Clancy’s Ghost Recon: Future Soldier
Tom Clancy’s Ghost Recon: Future Soldier (May 22, 2012; PC, PS3, 360; Ubisoft Paris & Ubisoft Red Storm, Ubisoft)

For the last two years, this game has been on the best-of lists of most people who saw it at E3. Even two years ago the game looked amazing, and that was just an early build that needed a lot of polish. Well, the wait is finally (almost) over, and this summer we’ll be able to get our hands on the next entry in the Tom Clancy franchise. No doubt, Clancy himself spent grueling hours, painstakingly encoding each line to make sure that it honored his name! Yeah, probably not, but Ubisoft has done a good job with Tom Clancy games, and Ghost Recon looks like it may be one of the best yet. The game will honor the previous Ghost Recon titles, but it will also feel like a totally new game. This is not just Ghost Recon: Advanced Warfighter 3, but rather a slightly new take on a squad-based shooter
Gameplay
The game is a third-person cover-based shooter, except when aiming using sights at which point the game switches to a first-person camera in order to facilitate more precise aiming.[12] Cover can be partially destroyed, forcing the players to constantly seek other hiding spots.[12] While in cover, players can be suppressed. When under fire by an enemy machine gun, the field of vision will decrease, making it harder to return fire.
A new feature in the series is the "optical camouflage",[13] a form of active camouflage which allows the Ghosts to become harder to see.[14] According to the game designer Rafael Morado, the optical camo technology is still a prototype and there are disadvantages. The camo will only stay active as long as the player maintains a low profile. When the player moves too quickly or fires their weapon, the camo will deactivate.[15] It should also be noted that the optical camo will not function as an invisibility cloak. Enemies will be able to see the Ghosts when they are close enough.
Unlike previous Ghost Recon games, the player will not micromanage their squad. Instead, the player can mark targets. During firefights, the player can mark one high priority target, on which squad-members should focus fire. Outside of firefights, up to four targets can be marked for a synchronized shot. The Ghosts will automatically choose a target and move into position to take this target out. When the player gives the command or when the player shoots their own target, all other Ghosts will simultaneously shoot their targets.
Players will also be able to control drones.[16] Some drones have already been confirmed, such as the Drone Crawler (a small remote controlled quadrotor which can land and drive around) and the War Hound (a heavy walking robot, similar to BigDog, which can be used as portable cover).[17]
During E3 2011 Ubisoft debuted Gunsmith, which allows the player to customize and try out their weapons. Parts that can be customized include optics, attachments, trigger group and barrel. Gunsmith will be available for both single player and multiplayer. In the campaign, players will unlock complete weapons (that include all parts) by completing missions and challenges. In multiplayer, players will unlock weapons and earn credits as they level their character. The credits can then be spent on weapon parts. On the Xbox 360, players can use Kinect to customize their weapons through hand gestures and voice commands.[18]
Development
Initially, the title of a Ghost Recon release was revealed to be Tom Clancy's Ghost Recon Predator by an OFLC release.[19] However in December 2009, "Ghost Recon: Future Soldier" was trademarked by Ubisoft, raising speculation that this could be the name for the upcoming Ghost Recon 4.[20] This was subsequently confirmed by an official announcement.[21]
The release of Future Soldier was initially targeted for the 2009–2010 fiscal year;[9] publication was delayed to the 2010–2011 fiscal year,[22] and then to the "March quarter of 2011" in May 2010,[23] and then to the April 2011 – March 2012 fiscal period.[24][25] The PC version was officially declared as cancelled in December 2011 and replaced by Ghost Recon Online, citing piracy as the main reason.[26][27] However, on January 10, 2012, the PC version was officially reannounced as being in development along with its console counterparts.